Information about the thesis "Some Psychological Manifestations of Violent Game Players" by graduate student Duong Thi Hong Loan, majoring in Psychology.1. Student's Full Name: Duong Thi Hong Loan 2. Gender: Female 3. Date of Birth: May 5, 1987 4. Place of Birth: Viet Yen, Bac Giang 5. Decision No. 1528/QD-XHNV-KH&SDH dated October 14, 2009, of the Rector of the University of Social Sciences and Humanities, Vietnam National University, Hanoi 6. Changes during the training process: None 7. Thesis Title: Some Psychological Manifestations of Violent Game Players 8. Major: Psychology; Code: 60 31 80 9. Scientific Advisor: Prof. Dr. Tran Thi Minh Duc - Lecturer in Psychology, Faculty of Social Sciences and Humanities, Vietnam National University, Hanoi. 10. Summary of thesis results: Based on the theoretical and practical research process on some psychological manifestations of violent game players, we draw the following conclusions: - Regarding theoretical research: + The thesis has developed a system of conceptual tools for the topic: Game; violent game; violent game player; perception; emotion; behavior of violent game players… + The thesis points out the current state of violent game playing; some manifestations of perception, emotion, and behavior of violent game players; consequences of violent game playing and factors influencing the psychology of players. - Regarding practical research: + Most of the players surveyed participated in violent games, and they became aware of violent games at different times, and they spent different amounts of time and money on playing games. + The majority of gamers are unaware of and disregard the age rating system for games. At the same time, players are aware that violent games not only have negative effects but also unforeseen consequences in real life, yet they still play, even spending an increasing amount of time and money on gaming. + While some violent gamers experience normal emotions when they don't play for a day, many others feel uncomfortable and irritable, even unable to concentrate on other things. + Most frequent violent gamers exhibit aggressive behaviors such as swearing, fighting, irritability, and aggression… More dangerously, there are cases of theft, intentional injury, murder, and rape… + Friends, family environment, society, and the player's own personality are some of the important factors that determine a player's violent gaming behavior. In summary, the research results have proven the hypothesis we stated at the beginning to be correct. 11. Practical applications: Understanding some psychological manifestations of violent game players plays an important role in limiting the widespread playing of violent games among teenagers today. The research results help teenagers to have a clearer and more complete understanding of the benefits and harms of violent games so that they can use this form of entertainment in a healthier and safer way. 12. Future research directions: In the future, we will continue our research in the following directions: - Expanding the research to the entire city. - Conducting deeper research on aggressive behavior related to violent game players. 13. Published works related to the thesis: None
INFORMATION ON MASTER'S THESIS
1. Full name : DUONG THI HONG LOAN 2. Sex: Female 3. Date of birth: May 5, 1987 4. Place of birth: Bac Giang 5. Admission decision number: 1528/QD-XHNV-KH&SĐ date: October 14, 2009 6. Changes in academic process: Nothing change 7. Official thesis title: Some psychological manifestations of violent game players 8. Major: Psychology 9. Code: 60 31 80 10. Supervisors: Prof. Dr. Tran Thi Minh Duc 11. Summary of the findings of the thesis: Based on general summary of theoretical and practical research process of violent game players' psychological expression, we have some conclusions as follows: - Theoretical research: + The thesis expresses concept system of topic including game, violent game, violent game players, and awareness, emotion, behavior of violent game players + The thesis points out real situation of violent game playing such as awareness, expression and behavior of violent game players; playing of violent games results and effective factors to game players' psychology. - Practical research: + Almost people asked in survey answered that they already play violent games and they joined to play violent games in different time, and they spent time and money for violent game is also different + Almost game players don't know or don't pay attention to game system for each age group. At the same time, although players are aware that violent games bring not only positive impact but also unpredictable consequences in real life but they still keep playing those games and even they exponentially gradually spend much more time and money for games + Some violent game players have normal emotions when one day they don't play violent game, but some other players depend much on violent games that they feel uncomfortably and cannot focus on other works + Most people play violent games usually have tend to bring virtual life in game to real life with aggressive violent behavior such as swearing, fighting, hot temperature,... Or even they cause some danger and serious crime such as theft, intentional injury, rape.,,, + Friends, family and society situation and themselves are important factors affecting violent game players' behaviors In conclusion, research result proves our hypothesis we mentioned from the beginning is correct 12. Practical applicability, if any: Research plays an important role for us to understand violent game players' psychological expression and have policy to limit widespread of violent games in youth age today. Topic research result can help young people to understand clearly and completely of advantages and disadvantages of violent games to use those games more safely and healthily 13. Further research directions, if any: Our tendency of research next time as followings: - Extensive research in all places in the city -Deeply research of aggressive behavior deal with violent game players 14. Thesis-related publications: No result