Thesis information "Some psychological manifestations of violent game players" by HVCH Duong Thi Hong Loan, majoring in Psychology.1. Full name of student: Duong Thi Hong Loan 2. Gender: Female 3. Date of birth: May 5, 1987 4. Place of birth: Viet Yen - Bac Giang 5. Decision to recognize student No. 1528/QD-XHNV-KH&SĐH dated: October 14, 2009 by the President of the University of Social Sciences and Humanities, Vietnam National University, Hanoi 6. Changes in the training process: None 7. Thesis topic: Some psychological manifestations of violent game players 8. Major: Psychology; Code: 60 31 80 9. Scientific advisor: Prof. Dr. Tran Thi Minh Duc - Lecturer of Psychology Department, University of Social Sciences and Humanities - Vietnam National University, Hanoi 10. Summary of the results of the thesis: Overviewing the process of theoretical and practical research on Some psychological manifestations of violent game players, we draw the following conclusions: - Regarding theoretical research: + The thesis builds a system of conceptual tools of the topic: Game; violent game; violent game player; perception; emotion; behavior of violent game players... + The thesis points out the current situation of playing violent games; some manifestations of perception, emotion and behavior of violent game players; consequences of playing violent games and factors affecting the psychology of players. - Regarding practical research: + Most of the players interviewed have participated in playing violent games and they know about violent games at different times, at the same time they spend different amounts of time and money on playing games. + Most gamers do not know and do not pay attention to the game classification system for age groups. At the same time, gamers are aware that violent games not only bring positive effects but also leave unpredictable consequences in real life, but they still play games, even the amount of time and money spent on playing games is increasing exponentially. + Besides those who play violent games and have normal feelings when they do not play violent games for a day, there are many people who feel a bit uncomfortable and annoyed, and even cannot concentrate on other things when they do not play games for a day. + Most people who regularly play violent games often have aggressive behaviors such as swearing, cursing, fighting, getting angry, being aggressive... more dangerously, there are many cases of theft, intentional injury, murder, rape... + Friends, family environment, society and the players themselves are some of the factors that play an important role in determining the player's behavior of playing violent games. In summary, the research results have proven that the hypothesis we have raised from the beginning is correct. 11. Practical applicability: Understanding some psychological manifestations of violent game players plays an important role in limiting the widespread use of violent games among adolescents today. The research results of the topic help adolescents to have a clearer and more complete awareness of the advantages and disadvantages of violent games in order to have healthier and safer methods of using these entertainment games. 12. Further research directions: In the coming time, we will continue to research in the following directions: - Expanding research on a city-wide scale. - Further research on aggressive behavior related to violent game players. 13. Published works related to the thesis: None
INFORMATION ON MASTER'S THESIS
1. Full name : DUONG THI HONG LOAN 2. Sex: Female 3. Date of birth: May 5, 1987 4. Place of birth: Bac Giang 5. Admission decision number: 1528/QD-XHNV-KH&SĐ date: October 14, 2009 6. Changes in academic process: Nothing change 7. Official thesis title: Some psychological manifestations of violent game players 8. Major: Psychology 9. Code: 60 31 80 10. Supervisors: Prof. Dr. Tran Thi Minh Duc 11. Summary of the findings of the thesis: Based on general summary of theoretical and practical research process of violent game players' psychological expression, we have some conclusions as follows: - Theoretical research: + The thesis expresses concept system of topic including game, violent game, violent game players, and awareness, emotion, behavior of violent game players + The thesis points out real situation of violent game playing such as awareness, expression and behavior of violent game players; playing of violent games results and effective factors to game players' psychology. - Practical research: + Almost people asked in survey answered that they already play violent games and they joined to play violent games in different time, and they spent time and money for violent game is also different + Almost game players don't know or don't pay attention to game system for each age group. At the same time, although players are aware that violent games bring not only positive impact but also unpredictable consequences in real life but they still keep playing those games and even they exponentially gradually spend much more time and money for games + Some violent game players have normal emotions when one day they don't play violent game, but some other players depend much on violent games that they feel uncomfortably and cannot focus on other works + Almost people play violent games usually have tend to bring virtual life in game to real life with aggressive violent behavior such as swearing, fighting, hot temperature,... Or even they cause some danger and serious crime such as theft, intentional injury, rape.,,, + Friends, family and society situation and themselves are important factors affecting violent game players' behaviors In conclusion, research result proves our hypothesis we mentioned from the beginning is correct 12. Practical applicability, if any: Research plays an important role for us to understand violent game players' psychological expression and have policy to limit widespread of violent games in youth age today. Topic research result can help young people to understand clearly and completely of advantages and disadvantages of violent games to use those games more safely and healthily 13. Further research directions, if any: Our tendency of research next time as followings: - Extensive research in all places in the city -Deeply research of aggressive behavior deal with violent game players 14. Thesis-related publications: No result