INFORMATION ABOUT THE MASTER'S THESIS
1. Student's full name:Vu Tien Thanh
2. Gender: male
3. Date of birth: January 2, 1992
4. Place of birth: Hanoi
5. Decision No. 2998/2013/QD-XHNV-SDH dated December 30, 2013, of the Rector of the University of Social Sciences and Humanities, Vietnam National University, Hanoi, recognizing postgraduate students.
6. Changes in the training process: None
7. Thesis title:"The issue of online games is reflected in online newspapers in Vietnam."
8. Major: Journalism Code: 60.32.01.01
9. Scientific supervisor:Assoc. Prof. Dr. Nguyen Thi Minh Thai– Faculty of Journalism & Communication – University of Social Sciences and Humanities – Vietnam National University, Hanoi
10. Summary of the thesis results:
This thesis focuses on research and has achieved the following basic results:
In chapter 1, titled...A theoretical study of the media relationship between social critique and online journalism.The concepts of online journalism and social critique have been discussed by many. My role is simply to synthesize and organize them into my own interpretation. Social critique in general, and journalistic social critique in particular, is an objective necessity in society. In recent years, this trend has received considerable attention and research, as have studies on online journalism and its characteristic features. Therefore, in undertaking Chapter 1 of this thesis, the author has been aware of the task of designing a theoretical framework and clearly outlining the strengths of online journalism, which is also an indirect way of demonstrating its strengths in the process of social critique.
In chapter two, titledAn analysis of the current state of online gaming as reflected in Vietnamese online newspapers from a social critique perspective.This thesis delves into surveying, analyzing, and evaluating critical articles on the issue of online games published in online newspapers.Tuoi Tre Online, Thanh Nien Online, VnExpress and Dan TriThrough analyzing the content of articles, the author of this thesis provides an assessment of critical analysis from a cultural perspective. It evaluates the current state of media coverage of games and the impact of this critical analysis on the development of society in general and the gaming industry in particular. From this, the thesis identifies the reasons why the press needs to participate actively in critical analysis of this field and proposes a method for critical analysis specifically related to video games.
The most significant outcome of this thesis is that, through this research, it will lay the groundwork and foundation for the author's future projects in teaching at the university. This is especially true at...Posts and Telecommunications Institute of Technologywhere the author is currently working as a lecturer. On the other hand, the thesis is of significant importance in contributing to the supplementation and development of the theoretical system on the issue of social criticism in Vietnamese online newspapers today. In particular, it delves into the issue of games (video games), a topic that currently lacks extensive research.
11. Practical applications:
The research findings, stemming from both the theoretical and practical aspects of this thesis, will impact media organizations, journalists, and regulatory bodies in this field. By accurately re-evaluating the impacts and assessments of games (video games), this thesis hopes to contribute to improving social critique skills for journalists specializing in technology and gaming, and to provide solutions for regulatory bodies regarding games in the media, especially online media, in Vietnam.
12. Future research directions:
If circumstances permit, this thesis could also open up many avenues for further research in communication and social commentary on online newspapers. In particular, it could help to identify the specific culture of critical commentary on the gaming sector within online newspapers in Vietnam.
13. Published works related to the thesis: None
INFORMATION ON MASTER'S THESIS
1. Master student's full name: Vu Tien Thanh2. Sex: Male
3. Date of birth: 02/01/19924. Place of birth: Hanoi
5. Postgraduate admission decision number: 2998/2013/QD-XHNV-SDH dated December 30, 2013 by the Rector of University of Social Sciences and Humanities
6. Changes in academic process: N/A
7. Official thesis title: Game online issues effected on electric journalism in Vietnam
8. Major: Newspapers and magazines Code: 60.32.01.01
9. Supervisor: Assoc.Prof.Dr. Nguyen Thi Minh Thai- Press Department, University of Social Sciences and Humanities, Vietnam National University, Hanoi
10. Summary of the findings of the thesis:
The thesis focuses on research and some basic findings are as follows:
In Chapter one - entitled Arguments for media relations between social debate issues and forms of electronic media. The concept of electronic media, social debate is the concept has been widely mentioned. I only managed to synthesize and organize into their own interpretations. General social criticism and social criticism of the press in particular is an indispensable social objective. Approximately recent years, this trend is being noticed much research, as well as the work of electronic media and the specific nature of its kind. Therefore, when implementing the chapter 1 of this thesis, the writer was conscious of his duties in the design and specified theoretical framework is the characteristic strengths that bring electronic media, as well as an indirect way of expressing the strength of electronic media in the process of implementation of social criticism.
In chapter two - chapter titled Situation Analysis online gaming is reflected on electronic media in Vietnam from the perspective of social criticism, Essays depth survey, analysis and evaluation of critical articles on the issue of Game online on the electronic newspaper Tuoi Tre Online Thanh Nien Online, and AP VnExpress. Through understanding the content of the article, the author of the thesis makes an assessment of how critical cultural perspective. Assessment of the status of the game media is. The impact of this critique for the development of society in general and industry in particular game. Since then the thesis points out the reasons why the press should engage strongly critically of this field. At the same time pointed out the method to separate critical topic of video games.
The most important result of the thesis is through this study will create a premise, the basis for the implementation of future projects of the author in teaching at the university. Especially at the Posts and Telecommunications Institute of Technology where the author is a tutor. On the other hand, the thesis has important significance in contributing to supplement and develop the system of theories of social debate issues on electronic newspapers Vietnam today. In it, going into the problem of the game (video games), a current problem was not much researched.
11. Practical applicability:
These findings come from the theoretical and practical essays will affect the press agencies, journalists and authorities in this field. Recognizing the impacts and assessing the game (games) correctly, the thesis hopes to contribute to the improvement of social skills critical for those who specialize in the array field reporter and gaming technology and solutions for problem management agencies games (games) in the paper, especially the electronic media in Vietnam.
12. Further research directions:
If possible, from this thesis can also raise some further research directions in communication and social debate on the electronic media. Especially finding out what it means discussing culture dedicated to the field of electronic media games in Vietnam.
13. Thesis-related publications: N/A
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